A simple Mandelbrot/Multibrot set viewer made in Godot that runs with GPU Shaders.

Controls:

  • Click and drag to move.
  • Use the scroll wheel to zoom in.
  • Hold right click to change the hue.
  • Use J and K to change the power of the set by whole number increments.
  • Use the arrow keys to change the power of the set by non-whole number increments.
  • Use O and P to change the number of iterations run per pixel (detail).
  • Press H to hide text.

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